Sound Engineering
How sound is captured, shaped and delivered: microphones, the mixing desk, the room, the stage and the screen, from the physics of a vibrating string to a mix that sounds right on every speaker.
For: anyone who records music in a bedroom and wants to know why it doesn't sound like the records, anyone thinking of studying audio or music technology, musicians who want to talk to engineers, and every listener who has wondered what a mixing engineer actually does.
Shaped by audio and music-technology degrees such as the University of Surrey's Tonmeister (Music and Sound Recording), Berklee's Music Production and Engineering, the University of Miami's Music Engineering Technology and the AES (Audio Engineering Society) education guidelines; told worldwide, from Abbey Road and Motown to Kingston dub studios, Lagos, Bollywood and Latin American live sound.
Year 1 · Sound and the ear
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01ReadInteractiveQuiz14 min
Music Fundamentals: Pitch, Rhythm & Notation
Pitch, rhythm and notation: the language the musicians in the room speak.
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02Deep diveInteractiveQuiz16 min
Acoustics, Tuning & Timbre: Why a Violin Isn't a Flute
The physics of sound: waves, overtones, decibels and why instruments sound different.
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03ReadInteractiveQuiz11 min
Sensation & Perception: The Brain's Best Guess
How the ear and brain turn vibration into loudness and pitch, and how hearing is damaged.
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04ReadInteractiveQuiz13 min
Ear Training & Musicianship: Hearing What Is There
Training the ear to name what it hears, the engineer's first tool.
Year 2 · Capturing sound
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05Deep diveInteractiveQuiz16 min
Microphones & Recording: Where You Put It Is the Sound
Microphones, polar patterns, placement and the recording session.
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06ReadInteractiveQuiz14 min
Digital Audio & the DAW: Numbers That Remember a Wave
Sampling, bit depth, latency and the digital audio workstation.
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07ReadInteractiveQuiz13 min
Signals & Systems: Every Signal Is a Recipe of Sines
The maths of filters and systems behind every equaliser and reverb.
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08ReadInteractiveQuiz13 min
Electronics: The Switch That Became Everything
Preamps, amplifiers and why gear colours the sound.
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09Deep diveInteractiveQuiz16 min
Room Acoustics & Studio Design: Why Every Room Has a Voice of Its Own
Why rooms sound the way they do, and how studios are built.
Year 3 · Shaping sound
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10Deep diveInteractiveQuiz16 min
Mixing & Signal Processing: Making Room for Every Sound
Equalisation, compression, reverb, delay and building a mix.
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11ReadInteractiveQuiz14 min
Mastering & Loudness: The Last Ears Before the World
The last step before release: mastering, loudness and streaming.
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12Deep diveInteractiveQuiz18 min
Music Technology & Production: The Studio as an Instrument
The studio as an instrument: synthesis, production and how records are made.
Year 4 · Sound at work
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13Deep diveInteractiveQuiz15 min
Live Sound Reinforcement: Making a Voice Reach the Back of the Field
Concerts, PA systems, monitors and feedback.
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14Deep diveInteractiveQuiz16 min
Sound for Film, TV & Games: What You Hear Was Built
Dialogue, Foley, sound design and mixing for picture and games.
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15ReadInteractiveQuiz13 min
Jazz, Popular Music & the Recording Age: How the Last Hundred Years Sound
The recordings that changed how music is made, from wax cylinders to hip-hop.
You have read every subject on this route: the intuition a graduate keeps. Pick your next major; the ones that share subjects with this one will go faster.
Study it in depth, for free
These pieces give you the intuition. To learn the major properly, these are the courses and texts universities use, free to read or audit, and the standard textbooks if you want to own one. Links checked November 2026.
The whole major, free: No university publishes a full free audio-engineering degree, so the best free route is MIT OCW 21M.380 Music and Technology: Recording Techniques and Audio Production as the spine (microphones, mixing, mastering, DAWs), with the acoustics, signals-and-systems and sound-design courses below filling Years 1, 2 and 4 around it.
Free courses and texts
- Fundamentals of Music · MIT OCW 21M.051 · pitch, rhythm, notation and the musician's vocabulary; Year 1
- Learning Music (Ableton) · Ableton, free interactive lessons in the browser · beats, melody, chords and structure by playing with them; Year 1 ear and rhythm basics
- Dan Russell's Acoustics and Vibration Animations · Penn State · animated waves, resonance, standing waves and instrument physics; Year 1 physics of sound
- Acoustics of Speech and Hearing · MIT OCW 6.551J · sound waves, the ear, hearing and perception (a graduate-level course, best read selectively); Year 1 ear and brain
- Music and Technology: Recording Techniques and Audio Production · MIT OCW 21M.380 · acoustics, microphones, digital audio, consoles, mixing and mastering with quizzes and lecture notes; Years 2-3
- Signals and Systems · MIT OCW 6.003 · the mathematics of filters and systems behind every equaliser and reverb (needs calculus); Year 2
- Introduction to Digital Filters with Audio Applications · Julius O. Smith, Stanford CCRMA, free online book · filters, equalisers and delays for audio; Year 2
- Physical Audio Signal Processing · Julius O. Smith, Stanford CCRMA, free online book · digital models of strings, tubes and reverberant rooms; Years 2-3
- Audio Signal Processing for Music Applications · Universitat Pompeu Fabra and Stanford, on Coursera (audit option not confirmed on the page; certificate is paid) · the Fourier transform, spectral analysis and sound transformations in Python; Years 2-3
- Learning Synths (Ableton) · Ableton, free interactive lessons · oscillators, filters and envelopes by ear; Year 3 studio as instrument
- Techniques · Sound On Sound magazine · working engineers' articles on EQ, compression, reverb and mixing (many articles are free, some need a subscription); Year 3
- Music and Technology: Sound Design · MIT OCW 21M.380 · designing and editing sound for media; Year 4 sound for picture
The standard textbooks
- Modern Recording Techniques (David Miles Huber and Robert E. Runstein) · the standard introduction to the studio, microphones, consoles and DAWs; Years 2-3
- Sound and Recording (Francis Rumsey and Tim McCormick) · the Tonmeister-course text on acoustics, microphones, stereo and digital audio; Years 1-2
- The Science of Sound (Thomas D. Rossing, Richard Moore and Paul Wheeler) · acoustics and hearing for non-specialists; Year 1
- Mixing Audio: Concepts, Practices and Tools (Roey Izhaki) · the most used book on building a mix; Year 3
- Mastering Audio: The Art and the Science (Bob Katz) · loudness, mastering and monitoring; Year 3
- Sound Reinforcement Handbook (Gary Davis and Ralph Jones) · PA systems, monitors and feedback; Year 4 live sound
- Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema (David Sonnenschein) · for self-learners, dialogue, effects and sound for picture; Year 4
Software Development
Building the software people actually use: how the web works, how to design an interface people understand, and how real teams test, ship and run code.